These two marksmen have extremely high win rates in both the early and late game. Don't let their pace drag on; there's data from the King of Glory website to prove it.
2026-11-14 14:15
The marksman in the development lane is a squishy character. During the early laning phase, they usually don't dare to act recklessly or act wildly. When invading the jungle, they don't need to call for reinforcements. They are busy clearing minion waves and farming, and they have no mind to pay attention to team fights. In the end, they lose and collapse in the early game. They blame the marksman for not coming to support, but they argue that the teammates who have no gold and no awareness need to find a scapegoat. The mage is forced to take the blame. The archmage has no burst damage in the early game, and the support is slow at clearing waves. Before reaching level two, how can they abandon the tower to participate?
Teammates in the development lane love to drag things out until the very end.
Marksmen love to use the excuse of "no gold" to steal resources everywhere. Even if there's no fight in the mid lane, the mage will leave for a moment to go to the top lane to farm. While the mage is returning to defend, the bot laner will casually take the resources without any shame. They even get arrogant and dare to hurl insults. What does a mage need so much gold for? They are more focused on farming than junglers. They want everything: jungle monsters, kills, minions. They don't participate in team fights. It's as if they won't truly compete until they have all six items. What's the point of having teammates like this?
Goya
Every hero has their strengths and weaknesses, and their power spikes. It's true that marksmen are fragile; among the five classes, which one is as tough as a wall at the start? The game is divided into early, mid, and late stages. Understanding your weaknesses can help you push towers. The King of Glory website provides the best explanation with data showing the stark difference between these two marksmen in the early and late game. This episode's protagonists are Goya and Yuanliu, the marksmen. In the first ten minutes, they're unstoppable, killing everything in their path. However, as time goes on, they become more cautious and hesitant. If they lose a team fight, don't blame them for being weak; it's due to their inherent stats. While they're certainly fun to play in ranked matches, peak matches, and high-elo games, Yuanliu is the champion of the national server's power rankings. However, there are things to be aware of.
Take Goya as an example. Her early-game win rate is 59.61%, while her late-game win rate is only 47.28%, a staggering difference of 12.33%. The slower the pace of the game, the less damage she deals. When playing Goya, never play passively. Be aggressive, seize the advantage as quickly as possible, and then let your teammates take over.
Image source: Internet
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2026-11-14 14:02
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